The tower mode in Roblox's +1 Forge Blade Loot (developed by 6B Games Factory) and related Loot to Forge simulator games serves as the primary battleground for collecting essential character upgrades. Climbing the tower allows players to obtain skill runes, bulk coins, and Amber Stones needed to enchant weapons and armor. Successfully pushing through high-tier floors requires managing entry tickets, understanding floor scaling, and executing proper kiting maneuvers against bosses.
How Tower Mode and Entry Tickets Work
Entering the tower requires Tower Tickets. Players cannot freely spam tower entries without spending this currency, making each run an investment in character progression.
Tower Tickets are primarily acquired through:
- Performing Rebirths: Each completed rebirth grants free tower tickets as part of the rebirth reward package.
- Online Playtime Rewards: The time-based gift tracker awards ticket bundles at set active session intervals.
- Mob Farming: Defeating dungeon enemies occasionally drops individual tower entry tickets.
Tower instances are divided into distinct brackets. In the standard tower progression, runs are organized into grouped floors such as 1–5, 6–10, 11–15, 16–20, and 21–25. Clearing an entire bracket unlocks the checkpoint to start directly from higher-tier brackets on subsequent runs.
Each floor spawns waves of enemies under an active countdown timer. If your health reaches zero or the timer expires before all mobs on that floor are cleared, the run ends. Players who realize a floor has too much health to clear within the time limit can choose to exit manually, securing the coins, runes, and stones accumulated during the cleared floors.
Tower Drops and Reward Tiers
The tower is the central source for gear modification items that cannot be mined directly from standard dungeon stages.
| Reward Type | Source Floors / Tiers | Primary In-Game Purpose |
|---|---|---|
| Common & Uncommon Runes | Floors 1–10 | Early elemental procs (such as Level 1 Flame runes) for socketing into weapons or armor. |
| Rare & Tier 2 Runes | Floors 11–20 | Higher-potency elemental triggers (Frost, Thunder, Poison) and stat-boosting effects like attack or movement speed. |
| High-Tier Runes (Epic / SS) | Floors 21+ and high-floor clears | Maximum percentage damage amplifiers and defensive procs. |
| Amber Stones | Drops starting from Round 1; scales up to 35–160+ per clear on deeper floors | Essential resource for stat enhancement on weapons (+Power) and armor (+Defense). |
| Prismatic Stones | Unlocked at deeper rounds (Round 25+) | Specialized endgame upgrade material tied to high-level enhancement milestones. |
| Coins | All cleared floors | Direct currency for purchasing stat upgrades and paying socketing fees. |
Runes obtained from the tower can be slotted into weapons and armor at the Enchant station outside the tower entrance. Higher rarity gear provides additional rune slots. Note that removing a rune from an existing equipment slot permanently deletes that rune from your inventory rather than returning it to your bag.
Tower Combat Tactics and Boss Mechanics
Tower enemies possess significantly higher health pools than standard dungeon mobs. Relying purely on raw base damage without active movement will result in rapid defeats.
Maintain Continuous Movement and Circle-Strafing
Enemies inside tower floors swarm directly toward your position. Moving in tight, continuous circles around the pack prevents melee-range monsters from landing hits while keeping them clumped together inside your attack hitbox. Using Shift Lock significantly improves camera tracking and positioning precision during these circular kite paths.
Exploit Long-Range Weapon Skills
Weapons provide active skills mapped to the Q and R keys. High-tier sword skills deal burst damage scaling up to 400% or more of your base power. Rather than trading blows directly with heavy-hitting enemies, keep distance while abilities cool down, dash in to trigger the skill strike, and retreat along the floor boundary.
Dodge Boss Line-of-Sight and Projectiles
Certain milestone floors feature elite bosses, such as armored goblins, pharaoh zombies, and the high-tier Shadow Lord found on floor 15. Bosses execute charged linear strikes and ranged attacks. Circling behind obstacles or baiting boss movement around environmental props allows you to whittle down their health bars without soaking direct burst damage.
Recommended Preparation Before Entering the Tower
Entering the tower immediately after a rebirth is a common mistake that wastes tickets. Because rebirths reset active training power back to baseline levels, entering prematurely leaves your character unable to clear even mid-tier floor timers.
To maximize ticket efficiency, follow this preparation checklist:
- Rebuild Base Power: Spend time on your highest unlocked training dummy or treadmill spot to restore damage numbers into the millions, billions, or trillions depending on your progression stage.
- Upgrade Weapon Rarity: Forge the highest multiplier Great Sword or Katana available using your current dungeon ores before starting a run. High base weapon stats directly scale your skill damage.
- Socket Available Runes: Slot Flame, Frost, or damage-amplifying runes into your main weapon at the Enchant shop to gain passive damage-over-time effects during long wave battles.
- Enhance Gear with Stored Amber: Spend existing Amber Stones at the enhancement station to level up your sword and helmet. When pushing enhancement levels to +6 and higher, use Protection Scrolls to safeguard your equipment against failed attempts that downgrade item levels.
Frequently Asked Questions
Can I retrieve runes after socketing them into my gear?
No. When you replace or unslot a rune from a weapon or armor piece at the Enchant station, that rune is permanently destroyed and disappears from your inventory. Only socket high-tier runes into equipment you plan to keep long-term.
Where is the best place to farm Amber Stones?
The tower provides the most consistent bulk Amber Stone yields in the game. While Amber Stones can drop across standard dungeon stages, running tower floor brackets yields substantial bundles, scaling from single stones on early floors up to over 160 stones in single deep-floor clears. Players seeking quick Amber Stones can also start at Floor 1 and farm through early rounds quickly.
What should I do if the floor boss has too much health to defeat?
If the countdown timer is running low and the boss's remaining health pool exceeds your damage output, step back and press the exit button at the top of the interface. This allows you to retain all coins, runes, and stones gathered from the floors cleared earlier in that ticket run.












